Audio plugins
Plugin development as a service for other manufacturers: audio processing, DSP and interfaces in C++ and JUCE. I am also working towards original Tonalux plugins.
- C++
- JUCE
- DSP
The audio work, development and person behind Tonalux.
World War I FirearmsBOOM Library
World War II FirearmsBOOM Library
CannonsBOOM Library
Part of the Rock the Speakerbox team
Sound design and product releases for Rock the Speakerbox libraries.
Interactive – Game UIRock the Speakerbox
Sci-Fi – Future TechnologiesRock the Speakerbox
Untamed – Creature VocalsRock the Speakerbox
Machina – Robotic EntitiesRock the Speakerbox
Armory – Tactical FirearmsRock the Speakerbox
Physics – Body PartsRock the Speakerbox
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Electronic music as Exenye. More than 20 releases since 2019.
Alongside sound design I build audio software: plugins for other manufacturers, browser tools and game audio systems.
Plugin development as a service for other manufacturers: audio processing, DSP and interfaces in C++ and JUCE. I am also working towards original Tonalux plugins.
The analyzer, comparer and converter on Tonalux run entirely in the browser: real audio measurement and processing, without uploads.
Open the tools →I develop games as well as their supporting systems. My sound design and music production background helps connect the technical work to the experience of playing.
A growing collection of free professional audio tools, plugin deals and resources for the audio community.
Analyzer, comparer, converter and more. Professional audio tools right in the browser, completely free.
Open the tools →A deals aggregator that collects plugin offers in one place, alongside a curated directory of genuinely free instruments and effects.
See the deals →Articles on DSP, synthesis and audio engineering, plus short news from plugin manufacturers.
Read the blog →Tonalux is just getting started. A complete browser-based mastering suite is in the works and I'm planning to release my own audio plugins in the future. The goal is simple: professional-grade tools that are accessible to everyone, whether you're producing your first beat or finishing a game soundtrack.